Head rendered with clay shader
Base mesh in Maya
I was looking for a very detailled head model and I found this one thanks to the amazing Ten24 crew.
My goal was to practice realistic shading and lighting without being lost in endless details.
This is my second exercise with Renderman (PRMan 17) and I wanted to keep the focus on the skin.
Testing the new SSS shader, hybrid rendering : point cloud and raytracing, and the new displacement features (some bugs were there at that time).
I added just a few AOVs for compositing with Nuke (Beauty, AO, Spec and Z) and color correction.
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